(font:"font-size:200%")[(text-colour:purple)[Tutorial]] You need to find a door to escape from the dungeon. The door is hidden until you find ''the key'' and ''the lock''. Its location is unknown. (text-colour:lime)[Sanity:] Sanity is vital to your success. The game is over when it reaches 0. (text-colour:cyan)[Items:] You will find items as you proceed. One of them is ''the lock'', and another is ''the key''. According to some hints you can find while exploring, you need to infer which items are the lock and the key to open the door. (text-colour:red)[Enemies:] You will encounter enemies as you proceed. You can fight against the enemy by sacrificing a certain amount of your sanity. If you win (the sanity remains larger than 0), the same enemy does not appear anymore. You can also run through at the expense of a certain amount of sanity; however, the enemy remains in the same room, and you need to encounter it every time you pass the same room later on. [[Wake up ->Room0]] (set: $sanity to 100) (set: $enemy1 to true) (set: $enemy2 to true) (set: $enemy3 to true) (set: $enemy4 to true) (set: $enemy4 to true) (set: $item0 to false) (set: $item1 to false) (set: $item2 to false)*The room is empty. [[Left->Room14]] [[Center->Room11]] [[Right->Room10]] (text-colour:cyan)[''Future improvement''] (text-colour:green)[Adding rooms, items, enemies Improve mechanics (e.g. room connectivity, items' functions/debuffs, enemies' behavior) Adding a consistent story (e.g. What is lock, key and door in someone's life?)] [[And then->Thank you!]] * The room is empty. [[Left->Room4]] [[Right->Room5]] What is Lock? (if:$item0 is true)[[[Mirror->Lock-true]]] (if:$item1 is true)[[[Camera->Lock-false]]] (if:$item2 is true)[[[PC->Lock-false]]](text-style:"blink")[It's not a faith in technology. It's faith in people.] [[Left->Room6]] [[Right->Room7]] (if: $enemy2 is true)[(text-colour:red)[ Enemy appeared (link: "Fight (Sanity -30)")[(set: $sanity to $sanity-30)(set: $enemy2 to false)(goto: "Room17")] (link: "Run through (Sanity -10)")[(set:$sanity to $sanity-10)(goto: "Room17")] ]](else:)[ [[Proceed ->Room17]] ](if: $enemy5 is true)[(text-colour:red)[ Enemy appeared (link: "Fight (Sanity -70)")[(set: $sanity to $sanity-70)(set: $enemy4 to false)(goto: "Room9")] (link: "Run through (Sanity -20)")[(set:$sanity to $sanity-20)(goto: "Room9")] ]](else:)[ [[Proceed->Room9]] ] * The room is empty. [[Left->Room9]] [[Right->Room14]] Can we survive technology? (if:$item2 is false)[ *Found an outdated PC. (link: "Take PC")[(set: $item2 to true)(goto: "Room12")] ](else:)[ [[Left->Room12]] [[Right->Room13]] ](text-style:"blink")[But the worst enemy you can meet will always be yourself.] [[Left->Room18]] [[Center->Room2]] [[Right->Room19]] Sanity: $sanity went below 0. (set: $sanity to 100) (set: $enemy1 to true) (set: $enemy2 to true) (set: $enemy3 to true) (set: $enemy4 to true) (set: $enemy4 to true) (set: $item0 to false) (set: $item1 to false) (set: $item2 to false) [[Wake up again ->Room1]]* This place is unfamiliar to you. [[Proceed->Room1]]Which is Key? (if:$item0 is true)[[[Mirror->Key-false]]] (if:$item1 is true)[[[Camera->Key-false]]] (if:$item2 is true)[[[PC->Key-false]]]Which is Key? (if:$item0 is true)[[[Mirror->Key-false]]] (if:$item1 is true)[[[Camera->Key-false]]] (if:$item2 is true)[[[PC->Key-true]]]*Your choice was not correct, the door takes you to the starting point... [[Wake up->Room1]]... [[Wake up->Game-clear]]Game cleared Thank you for playing! Developper: Coolduck777 Software: Twine [[Go back to top ->Start]] *The room is empty. [[Left->Room12]] [[Right->Room13]] * The room is empty. [[Proceed->Room12]]* It seems to be a deadend. [[Go back->Room19]] (if: $enemy4 is true)[ (text-colour:red)[ * Enemy appeared. (link: "Fight (Sanity -20)")[(set: $sanity to $sanity-20)(set: $enemy4 to false)(goto: "Room12")] (link: "Run through (Sanity -10)")[(set:$sanity to $sanity-10)(goto: "Room12")] ]](else:)[ [[Proceed->Room12]] ] (text-style:"sway")[(text-colour:red)[''Lock and Key'']] by Coolduck777 [[Start->Start]](if: $enemy1 is true)[ (text-colour:red)[ * Enemy appeared. (link: "Fight (Sanity -20)")[(set: $sanity to $sanity-20)(set: $enemy1 to false)(goto: "Room3")] (link: "Run through (Sanity -10)")[(set:$sanity to $sanity-10)(goto: "Room3")] ]](else:)[ [[Proceed ->Room3]] ] (text-style:"upside-down")[* The room is empty.] [[Left->Room2]] [[Right->Room13]] (unless: (passage:)'s tags contains "no-header")[ (if:$sanity <= 0)[ (goto:"Game over") ] Sanity: $sanity Items: (if:$item0 is true)[Mirror] (if:$item1 is true)[Camera] (if: $item2 is true)[PC] ] (text-style:"sway")[* You feel the wind leaking from somewhere.] [[Left->Room12]] [[Center->Room8]] [[Right->Room9]] (if:$item0 is true and $item2 is true)[ The door is unlocked. [[Open the door ->Door]] ](if: $enemy3 is true)[(text-colour:red)[ * Enemy appeared. (link: "Fight (Sanity -15)")[(set: $sanity to $sanity-15)(set: $enemy3 to false)(goto: "Room20")] (link: "Run through (Sanity -10)")[(set:$sanity to $sanity-10)(goto: "Room20")] ]](else:)[ [[Proceed ->Room20]] ] * The room is empty. [[Left->Room21]] [[Right->Room16]] * The room is empty. [[Proceed->Room9]]We only see what we want to see. (if:$item0 is false)[ *Found a flipped mirror. (link: "Take Mirror")[(set: $item0 to true)(goto: "Room11")] ](else:)[ [[Left->Room2]] [[Right->Room11]] ]If your photos aren’t good enough, then you’re not close enough. (if:$item1 is false)[ *Found a broken camera. (link: "Take broken camera and proceed")[(set: $item1 to true)(goto: "Room7")] ](else:)[ [[Proceed->Room7]] ](text-style:"blink")[(text-colour:lime)[Thank you for listening!]]